Sleep & Wellness Guide
Three-Body Scattering for Generative Modeling
Key Takeaway
A robotics research paper on Three-Body Scattering for Generative Modeling.
Practical Tips
Practical tips and how-to guidance will be added by our editorial team.
中文解读
中文解读待补充:本站将优先为睡眠改善、失眠治疗、助眠方法等高价值文章补充中文说明。
Article Summary
Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independently generated source. Conditioned on the projectile and its condition, its expectation equals the $2$-Wasserstein gradient-flow velocity of $\frac12D_E^2(P_θ,Q)$. A batch of $B$ frozen-target events yields $O(B)$ sample-level losses, each using one reference for its condition instead of the minibatch-wide all-pairs field used by methods such as Drifting Models. Tracking this conditional expectation online can reduce field noise. Using scattering in frozen image features, TBSM trains one-step generators on ImageNet-256, achieving FID${}=2.23$ with pixel-space PixelDiT-XL and FID${}=1.63$ with latent-space DiT-XL at NFE${}=1$. We provide a design map relating diffusion-related supervision, Drift-like dynamics, and GAN-like objectives. These results establish tracked scattering as a route to high-dimensional one-step generation. Code: https://github.com/sp12138/TBSM.
Sources & References
Need to track a shipment?
Use our free logistics tracking tool to check real-time delivery status for USPS, FedEx, UPS, DHL, Amazon and 1000+ carriers worldwide.
Track a Package Now
Comments