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SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References
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A robotics research paper on SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References.
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Article Summary
Scaling up visual humanoid loco-manipulation skill acquisition requires reducing the human effort needed as tasks and spatial configurations expand, particularly in demonstration collection and task-specific training design. We present SUGARv2, a unified framework for learning diverse visual humanoid loco-manipulation skills through interaction reference synthesis and a shared training pipeline. To obtain diverse references at low cost, we adapt reusable task templates to different spatial configurations, synthesizing coordinated robot and object motions. To reduce task-specific reward design and training effort, we use reference-based imitation as a common learning objective across tasks. We first train privileged teachers to execute these references, then train visual policies through teacher distillation and reinforcement learning with the same reference-based mimic rewards, using diverse object instances and visual domain randomization to support visual generalization and sim-to-real transfer. Across five humanoid loco-manipulation tasks, SUGARv2 achieves a mean success rate of 91.0% in simulation. Deployment on a real humanoid robot further demonstrates successful sim-to-real transfer for whole-body manipulation. These results demonstrate the framework's potential for learning diverse visual humanoid loco-manipulation skills.
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