Sleep & Wellness Guide
Reading the Table: Sim-to-Real Game State Detection for the Chef's Hat Card Game
Key Takeaway
A robotics research paper on Reading the Table: Sim-to-Real Game State Detection for the Chef's Hat Card Game.
Practical Tips
Practical tips and how-to guidance will be added by our editorial team.
中文解读
中文解读待补充:本站将优先为睡眠改善、失眠治疗、助眠方法等高价值文章补充中文说明。
Article Summary
Tabletop games offer a compelling scenario to study the interaction between artificial and human agents, combining social interaction with game state tracking and physical manipulation. To assess the game state, a robot needs to precisely detect closely related game objects, such as different card designs, requiring dedicated training data that is costly to annotate in the real world. Instead, we develop a fully automated synthetic data collection pipeline, using re-projection of known 3D coordinates to generate labels automatically and domain randomization to bridge the reality gap. This approach is used to collect a dataset of 25413 samples to finetune an object detection and a segmentation model, which are combined to assign detected cards to game-relevant zones and infer the game state. When evaluated on a real NICO humanoid robot, our pipeline achieves an F1-score of 0.906 for card-to-zone assignment, thus providing the perceptual foundation for a robot that can autonomously play Chef's Hat against human players.
Sources & References
Need to track a shipment?
Use our free logistics tracking tool to check real-time delivery status for USPS, FedEx, UPS, DHL, Amazon and 1000+ carriers worldwide.
Track a Package Now
Comments